Spell
NormalSimorgh Repulsion
Archetype:
Simorgh
View:
3439
Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn.
Simorgh Repulsion — Power Evaluation
Final Score: 54 ± 7 · Confidence: Medium
- Intrinsic: 54 · Deck: 54 · Meta: provisional
- Primary role: Removal · Secondary: Utility, Board breaker
Why it scores here
Simorgh Repulsion converts a single discarded Winged Beast into a full sweep of the opponent's Spell & Trap Zones, which is genuine interaction against backrow-heavy boards, and it carries a second GY effect that manipulates Levels in hand at no extra card cost. It scores in the mid-50s because its interaction is broad but soft (cards go to hand, not the GY, and no monster is touched), its accessibility is only moderate since it needs a Winged Beast in hand, and no combo evidence exists to show it building or extending a board. Deckbuilding is cheap — 303 of 317 observed decks run exactly one copy with no lock — but that low slot cost is the main thing it has going for it. Its 0 ATK/DEF and Spell-card status earn nothing here; only its conversion, flexibility and cost were scored.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Normal Spell with no confirmed in-archetype searcher, run as a 1-of in 303 of 317 decks and requiring a Winged Beast in hand to be live (observed). |
| Combo & Conversion | 35 | No combo records were supplied; text shows a removal/utility piece rather than a starter, with the GY effect only lowering Levels in hand (inferred). |
| Resource Economy | 52 | Discard 1 Winged Beast to return all opponent Spell & Trap Zone cards to hand — roughly even card economy, with the discard potentially feeding GY-based Winged Beast decks (inferred). |
| Effect & Interaction | 55 | Returns every card in the opponent's Spell & Trap Zones to the hand, but it is a bounce rather than a destroy and does nothing to monsters (verified). |
| Material Utility | 5 | It is a Normal Spell with no body, Level, Attribute, or name value that can be used as material (verified). |
| Resilience & Flexibility | 57 | Playable from hand and later banishable from the GY for a Level-reduction effect, but activation is hard once per turn and the GY effect needs a revealed Winged Beast (verified). |
| Deck-Building Efficiency | 62 | A 1-of tech in roughly 96% of observed builds with no lock and no garnet beyond the Winged Beast requirement (observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Utility (default). Intrinsic ≈ 54, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Returns every card in the opponent's Spell & Trap Zones to the hand in one activation, a wide answer to backrow and floodgate boards.
- The only cost is discarding a Winged Beast monster, which many Winged Beast decks (Raidraptor, Phantom Knights, Simorgh) actively want in the GY.
- Second effect is usable from the GY and lowers Levels in hand, giving free utility without consuming an additional card from hand.
- Very low deckbuilding cost: 1.06 average copies, with 303 of 317 observed decks running exactly one.
Weaknesses
- Requires a Winged Beast monster in hand to activate; drawn without one it is a dead card.
- Returns cards to hand instead of destroying them, so the opponent can re-set the same backrow on their next turn.
- Does not interact with the opponent's monsters, leaving combo boards untouched.
- Activation is hard once per turn, and the Level-reduction effect only applies to copies of one revealed name.
Counters / choke points
- Spell/Trap negation and omni-negates that stop the activation before the bounce resolves
- Called by the Grave banishing it from the GY to shut off the Level-reduction effect
- Archetypes that play few or no Spell/Trap cards, making the primary effect blank
- Effects that protect Spell/Trap Zone cards from being returned to the hand
- Hand disruption (e.g. forcing discards) that removes the Winged Beast needed to pay the cost
Best use
Cheap 1-of backrow removal and Level-modulation utility in Winged Beast decks. Decks: Simorgh, Raidraptor, Phantom Knights, Lyrilusc, Floowandereeze. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: discard 1 Winged Beast monster to return all cards in the opponent's Spell & Trap Zones to the hand.; Card text: banish from GY to reveal 1 Winged Beast in hand and reduce the Levels of monsters in hand with that name by 1 for the rest of the turn.; Card text: only 1 "Simorgh Repulsion" can be activated per turn.; Card is a Normal Spell in the Simorgh archetype, legal in TCG, OCG, and Master Duel.
- Observed: 317 recent decks run the card, 317 in the main deck and 0 in the side deck.; Average 1.06 copies per deck; 303 decks run 1 copy, 9 run 2, 5 run 3.; Spread across 27 distinct archetype entries, led by RaidRaptor (36%), Phantom Knights (20.8%) and Simorgh (14.2%).; Top partner Simorgh, Bird of Perfection appears alongside it in 94% of those decks.; Usage statistics show 100% inclusion with 1 typical copy in the Simorgh archetype (gameplay type 4).
- Inferred: Functions as a backrow sweeper/tech rather than a starter, since the only deckbuilding signal is a low 1-of count and no combo centrality.; The Winged Beast discard cost is low for Winged Beast decks whose monsters want to be in the GY (Raidraptor/Phantom Knights shells).; The GY Level-reduction effect is a utility enabler for Winged Beast hands rather than an independent game plan.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no per-archetype decklists to confirm whether the card is a proactive tech or a reactive side-deck-in-main choice






